GamersCloud is a cloud-gaming portal designed mobile-first and scaled up through tablet and desktop. The whole brand and design system, from type scale to component library, built so the product reads the same on a 5-inch phone and a 15-inch laptop.
GamersCloud's brief was specific: cloud-gaming players move between a laptop at home and a phone on the bus inside the same session, and the product had to feel native at both ends. One product, one feel, every screen.
Mobile-first as a working discipline, not a slogan: every decision had to survive a 5-inch screen before it earned a 15-inch one.
Delivered the brand and key flows across desktop, tablet, and phone. The product didn't ship publicly in the end, but the design held together cleanly from a 5-inch phone up to a 15-inch laptop.
GamersCloud was a chance to design for the context-switch directly: a portal that felt native on a 5-inch phone and a 15-inch laptop without making the user relearn anything in between.
The product didn't end up shipping publicly, and that's the honest part. What I carry forward is the discipline of designing for the device hop from the start: starting at the smallest viewport, holding the design coherent across every breakpoint, and treating each phone, tablet, and desktop as the same product in a different posture. Some projects you carry forward as products; others you carry forward as a way of working.